Every guide on the site
This site is 30 pages about one game, written against build 1.2.1. The table below is the whole map: what each page answers, so you can jump straight to the one you need instead of reading a walkthrough in order.
If you are new, start with the beginner guide. If you are stuck, the four stage walkthroughs cover the requests with the most search traffic. If you are chasing 100%, the achievement table shows which stages are actually hard.
Every page, and the question it answers
| Page | What it answers |
|---|---|
| Beginner guide | What the first hour asks, and the three clicks that matter |
| How to play | The four-phase loop, resources and controls |
| Walkthrough index | Which stages exist and how to approach any of them |
| The First Request | How the first main-story request works |
| Runaway Foxes | The studio's easiest stage to 100% |
| Love After Life | The graveyard stage, its two acts and its collab quest |
| Fangtastic Feast | The haunted mansion, the slime objective and Toffie |
| Requests and side quests | Why stages stall at 90%, and the side quests named in patch notes |
| Socks | The Morning Madness sock hunt and its four hiding spots |
| Hidden mandrake | What a mandrake is and where the two known ones sit |
| Juju and hints | The hint currency, how to spot it and when to spend it |
| Objective types and puzzles | The eight objective structures and the tricks stages use |
| Achievements | All 31 achievements with global completion rates |
| Story and characters | The cast, Plumville and how the plot is delivered |
| How long to beat | The 8 h 32 m average and what it hides |
| How many levels | 31 stages, and the four added after launch |
| Platforms | PC, Mac, Deck, Switch 2027, and what is not coming |
| System requirements | Minimum and recommended specs, Deck and Mac notes |
| Patch notes | Twelve builds, 1.0.1 to 1.2.1, with dates |
| Collabs and events | Featured Collab #1, seasonal updates and sales |
| Demo and release | Demo versions, release date and price history |
| Is it worth it | Reviews, price and who the game is for |
| Tips and tricks | Ten habits that shorten a stage |
| Kit Shop and Ducky's Room | The decoration economy and what it is worth |
| FAQ | Ten quick answers, including the last sock |
What the data pages cover
Four pages carry numbers rather than advice. The achievement table lists all 31 stages with Steam's global completion rate; the level count breaks the 31 into launch, Summer and Fall; the length page works through the studio's 8 h 32 m average; and the system requirements page reproduces the store's minimum and recommended specs. If you only need a fact, those four are the fastest route.
How the pages are dated
Every page carries a checked date, and the date means the page was read against the current build on that day. The game shipped twelve builds between March and October 2026, so a page checked in November is describing 1.2.1, while anything older is describing a build that may have moved an object or fixed a softlock. When a patch lands, the pages that change first are the patch notes, the level count and the two Fall Update walkthroughs.
The data pages are the most date-sensitive. Achievement percentages move every day as new players finish stages, and the price changes with each Steam sale. Those numbers are labelled with the day they were captured rather than presented as permanent facts.
Three reading routes
The new player route. Beginner guide → How to play → The First Request. About forty minutes of reading, and it covers the first three hours of play.
The stuck route. Requests and side quests → the walkthrough for your stage → Juju and hints if you have run out of hints. If your stage is The Morning Madness, go straight to Socks; if it is Runaway Foxes, the mandrake page is probably what you need.
The completionist route. All 31 achievements → How many levels → Patch notes. That order tells you what is left, which stages were added after launch, and which builds fixed the bugs that block a clean clear.
What this site is not
It is not a wiki with object-by-object maps for all 31 stages. Building that would mean either playing every stage frame by frame or copying someone who did, and the second option produces guides that go stale the moment a patch moves an object. What it does instead is explain the systems, cover the stages with the most search demand in detail, and date every fact so you can tell what is current.
The pages that do contain locations — the socks, the mandrake — say where the information comes from: studio announcements, official screenshots, or the Steam forum threads where players compared notes.
Keeping it current
The game shipped twelve builds in eight months and has a Switch release scheduled for early 2027. Pages here carry a checked date, and the patch notes page is the first thing updated when a build lands. If you find something that no longer matches the game, the contact page explains how to send a correction.